AI Insights · Timothy · October 2021
Top 5 Motorcycle Games Performance in the UK, Q3 2021
Discover the performance trends of the top 5 motorcycle games on a unified platform in the UK during Q3 2021, including download, revenue, and active user statistics.
During the third quarter of 2021, the top 5 motorcycle games in the United Kingdom revealed interesting trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a snapshot of how these games performed.
Bike Race: Motorcycle Games from Wildlife Studios showed a steady decline in weekly revenue from July to August, starting at approximately $7.7K and declining to around $5K. However, September saw a slight recovery, with revenue peaking at $5.9K in the last week. Downloads fluctuated but ended the quarter on a high note, reaching 7.1K in the final week. Active users exhibited a similar pattern, with numbers hovering around 75K and peaking at 82K in early August.
Bike Jump by BoomBit Games had a mixed quarter. Revenue peaked at $405 in late July but saw a general decline, dropping to $61 in the final week of September. Downloads also showed a downward trend, starting at 7.9K and ending at 3.1K. Active users followed a similar pattern, decreasing from 14.8K to 6.4K over the quarter.
Real Bike Racing from Italic Games experienced a modest performance. Revenue remained negligible throughout the quarter, with minor fluctuations. Downloads started at 2.5K in late June, rose to 3.3K in mid-July, and settled at 2K by the end of September. Active users peaked at 9.9K in mid-July but declined steadily to 6K in the last week of September.
Light Bike Flying Stunts by Quiet Games saw no revenue generation for most of the quarter. Downloads had a peak of 4.2K in early August but generally declined, ending at 1.5K. Active users showed a similar trend, starting at 1.9K and ending at 1.3K, despite a brief peak of 2.6K in early August.
Dirt Bike Unchained: MX Racing from Red Bull had a relatively stable performance. Revenue fluctuated, peaking at $596 in early August and ending at $350. Downloads also showed variability, starting at 2.4K, peaking at 3.6K in late July, and concluding the quarter at 3.2K. Active users ranged between 5.4K and 7.5K, ending the quarter with a slight increase to 6.8K.
For more detailed insights and data, visit Sensor Tower.